3D - The HTML WebGL Way
Finding an efficient way to present 3D content on the web with high performance without overtaxing your CPU has historically been a challenge. Various methods exist, but the Three.js library stands out as the premier WebGL framework I've encountered.
Saab Safir, WebGL example or a screenshot
WebGL, when supported by your graphics card, delivers hardware-accelerated 3D content. Interestingly, the WebGL framework has been supported on newer iPhones and iPads for some time. Initially only for Ads, but now supported in iOS 8, Safari, and Chrome. There have been some security concerns with this technique due to its direct hardware access. However, WebGL works with most modern browsers.
Explore the examples below and use the back button to return to this page.
AJS Viggen(or view screenshot 1, screenshot 2, screenshot 3) |
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Sparman |
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Qg 2 Rev C(product development) |
© Hans E Andersson, 2015
Please note, WebGL will not work in any older browsers